
The most common causes of this issue are: But Stella Glow does sound interesting.Your IP address has been temporarily blocked due to a large number of HTTP requests. I’ve yet to play Bravely Default to the end, and somehow I’m reminded too much of that. Looking at the two I haven’t decided yet.I don’t think though I will go for Legends of Legacy. Good graphics, nice music in the song magic.

The story in this game is a sweet one, and the characters are well formed. Trying to make the most of your characters attacks, like normal and magical attacks, looking where to best position them on the grid, added to that are the song magic attacks. Here, the battles take place on a grid, with all the usual turn based elements. He can enter their minds to help them resolve their worries and fears, to ” tune” them.


He has a special power called Conductor, and if he manages to get the other four witches to sing together, he can undo all the damage. And only our protagonist (who has amnesia, go figure) can stop her. One of them, the Witch of Time, Hilda, is wrecking havoc assaulting innocent towns. Stella Glow is your typical JRPG, it’s the story of a world where God took away the power of song from rebellious humans and now the only one who can sing are five chose girls, the Witches. The game was developed by Imageepoch before it went bankrupt, and it’s last steps where guided by Sega. The second one that will be released is Stella Glow, expected in the US November 17th and in Europe in the Spring of 2016. What seems to be annoying is that you need 2 moves to be able to cast a spell, and monsters don’t seem to have that handicap! And spell stones, which you need to learn and use certain spells. There are two kinds of stones, singing stones that give you powers according to the elements like water and fire. This should add some clever thinking into the game! Like in almost all RPG you have Magical points too, which can be used if you equip Element Stones. And in the guard zone you can up your defenses. And if you are in second row, the support zone, you level up support stats, like speed. Only if you are in the attack zone, your attack stats can rise.

Leveling up is different too: it depends on where your character is standing which stats can be leveled up. Seems a bit strange to me, to make the battle system this way. Then, after every battle, all team members’ HP is back to the max, just like that. This game doesn’t follow the normal lines of healing items and making sure your characters are staying healed: so in battles one of your team can faint, but they will still be attacked by the monsters, reducing their max HP even further. You will unlock the dungeons buying maps at a store, once you are able to finish one, you can sell them back to the store and buy a new one. You explore different themed dungeons, like desert, forest, swamps and more, where monsters roam that will attack you on sight. Developed by FuRyu, it’s a turnbased RPG with graphics that remind of Bravely Default. The first one to arrive is The Legend of Legacy, to be released in the US October 13th. Both look to be good gameplay, so it’s time to give them some attention here. Two new upcoming RPG are coming to the US soon that haven’t gotten much attention yet.
